A little world in the making

Small buttons.
Big happy.

An elevator. A world of wonder. A gentle VR adventure where every floor is a new reason to smile.

Take a peek inside

Being dreamed up for Meta Quest 3

Clay-style lobby concept with a pink jelly receptionist, a chunky blue elevator, an L floor display, and one yellow call button
Next stop:
your happy place.
Imagine the possibilities · Concept art
Curiosity welcomeNo scores. No timers.Just one more floorPlay at your own pace

A peek behind the doors

Where shall we go?

Every floor, a different kind of delightful.
Here are a few rooms we’re imagining.

Pick your next stop

Little glimpses.
So many possibilities.

Concept art of translucent bubble creatures with little eyes merging and floating in a quiet blue room
Room concept · Not gameplay footage

Bubble Creatures

Two little friends. One big bloop.

Push two curious bubble creatures together and watch them become one big, wobbly friend. Give it a poke and it might become two again. Little bubbles, deep bloops, and so many faces to meet.

Push. Merge. Bloop.

And the ideas keep going up...

Star Toss

Toss a little star and watch it become a comet with a soft, musical whoosh.

The Cozy Room

A familiar little place with a few impossible secrets. Settle in and stay a while.

The Cat’s Apartment

A cozy home, an otherworldly purr, and one very mischievous paw.

Made for the joy of it

Nothing to win.
Everything to wonder.

Some of the best moments are the simplest. A button that lights up. A balloon that bobs away. That familiar elevator, always ready to take you somewhere.

A little more understood.

Inspired by autistic children who love elevators and sensory play. Predictability and gentle discovery are at the heart of the design.

Less figuring out.
More finding out.

No reading required in the game. Just press a button, touch something interesting, and see what happens.

Your kind of pace.

No scores, timers, or wrong answers. Stay with a favorite moment, repeat it, or head back to the elevator.

Wonder, without the complicated

A whole adventure.
Three little steps.

  1. 01

    Press a button.

    Choose a floor. Enjoy the ride.

  2. 02

    Follow your curiosity.

    Touch, play, and see what happens.

  3. 03

    Come back for more.

    Your elevator is always there.

For the curious grown-ups

Good to know.

Big questions about our little world.

What is Elevator Fun Rooms?
Elevator Fun Rooms is a sensory VR game in development. Players ride an elevator to themed rooms, explore simple hands-on interactions, and return whenever they like. The design has no scores, timers, or failure states.
Who is it being designed for?
The idea is inspired by children on the autism spectrum who love elevators and sensory play. We are designing around predictable spaces, simple interactions, and freedom to explore. Every player is different; age guidance and suitability will be confirmed before release, alongside headset requirements.
Which headset is it being built for?
Meta Quest 3 is the planned platform. Support for other headsets has not been announced.
When can we play?
The game is in early development. There is no announced release date, price, or public download yet. These room ideas are a glimpse of the direction, and the final rooms may change.
Will players need to read instructions?
The game is being designed without written instructions or menus. Physical buttons, touchable objects, and simple demonstrations are intended to show what to do through play.
Are these pictures from the game?
These are original concept illustrations made to help imagine the rooms, not gameplay screenshots. The game’s appearance and interactions are still being developed.

Still dreaming. Still building.

The doors aren’t open yet.
But the wonder has begun.

Elevator Fun Rooms is in early development.
Join the waitlist and hear when it’s ready to explore.

No release date yet. Just a way to stay in the loop. How we handle your information.

A little hello goes a long way

Our door is
always open.

A question, a lovely idea, or something you’d like us to understand? We’d love to hear from you.

The game is still growing. Conversations like these help us shape it.

For grown-ups. Please leave out children’s names, health details, and other private information. We’ll use your email to reply. How we handle your information.

A little note about your information

These forms are for adults. Contact submissions are delivered through Amazon Web Services to our team’s email inbox. We use your name, email, and message to respond; sending a message does not sign you up for game announcements.

Waitlist signups are stored privately in AWS with your email, signup time, and consent record. We collect signups now; no automatic confirmation email is sent. Before sending launch announcements, we’ll connect a mailing service and provide an unsubscribe link. You can also request removal through the contact form at any time.

Technical request information helps us prevent abuse and troubleshoot delivery. Please don’t submit information about a child. To request deletion of a message or ask about your information, select “Privacy request” in the contact form or email doug@commercesong.com.